Search:
doris89592 | 31 มี.ค. 2566 13:13 IP Address: |
Email:dorisdarcieaeh89592@gmail.com |
A usual tactic in mobile games or any game
When Diablo Immortal was Diablo 4 Gold announced at BlizzCon 2018, a lone spectator stood on the side of the developers of the game for mobile players that is free to question: "Is this an out-of-season April Fools' joke?" A general sense of vitriol and mockery came with Diablo Immortal up until its recently announced launch. This vitriol hasn't subsided since. It's no longer a instant reaction to disappointing announcements or the fact that Diablo Immortal is now available for mobile phones. It's the result of Diablo's microtransactions, that, while predatory, weren't generated out of air. Diablo Immortal is doused in many in-game transactionsan ever-growing wall of deals with exaggerated percentages to convince players to believe that the more you purchase in a row, they'll save. This has been a standard practice in the mobile market for ages, however different the style of presentation might have appeared. This is evident with Genshin Impact's Genesis Crystal store, where purchasing large amounts of currency gives players an additional amount of exactly the same currency. This is also apparent in the case of Lapis -the currency paid found in Final Fantasy Brave Exvius -and entices players with "bonus" currencies that can reach the thousands when purchasing packs of currency worth up to $100. "A usual tactic in mobile games or any game that uses microtransactions is to make it more complicated money," an anonymous employee in the mobile game industry has recently shared his thoughts with me. "Like, if buy Diablo IV Gold I spent $1, I might get two kinds of currency (gold and jewels for instance). |